![]() Across tools, our goal is to simplify the complexities of working with massive datasets, aid in collaboration between artists and studios, and help teams push their creative limits by managing technical pipeline challenges.” “The M&E team has put a great deal of effort into our USD integration as the standard is proving crucial for innovation in visual effects and animation, today and into the future. “Increasing support for open-source standards is a huge area of focus for Autodesk across industry verticals,” said Jocelyn Moffatt, Industry Marketing Manager, Entertainment. Improved First Experience: A faster and more modern user experience offers reduced startup time and customizable preferences, splash screen improvements, and intuitive script editor enhancements that help artists work more efficiently and with greater control.Python 3: Python 3 is the new default for Maya on Windows, Linux, and Mac OS.Additional benefits include GPU improvements, enhanced USD support, and integration with OpenColorIO v2, enabling artists to take advantage of OCIO’s native implementation of ACES (Academy Color Encoding System) and processing improvements directly in Arnold. ![]() Fast and Flexible Rendering with Arnold 6.2: Standard in Maya, Arnold 6.2 introduces new imagers for light mixing, bloom effects, and denoising for an upgraded post-processing experience.Using the new Game Vertex Count plugin, game artists are able to more accurately estimate how assets in Maya impact their in-game vertex count budgets before exporting them to game engines. Additional updates enhance the overall modeling experience and include pivot improvements an upgraded extrude thickness tool faster lasso selection and match, translation, and scaling enhancements to provide artists with precise control over scene transforms. Community-Inspired Modeling Updates: A new Sweep Mesh tool enables artists to procedurally generate geometry and adjust attributes with a single click.Maya’s extensive deformation toolset also gets bigger with new Solidify and Morph deformers. Component Tags and Deformer Falloffs provide modern methods for defining membership and weighting, as well as seamlessly sharing that data between geometry and deformers. Modern Rigging Workflows: This update introduces several procedural, topology-independent rigging workflows.Improvements to the Time Editor, including support for cached playback and additive animation clips, and new filters in the Graph Editor bring artists a smoother animation experience overall. A new Ghosting Editor allows artists to quickly see animation spacing over time, making it easier to pinpoint necessary edits and how poses work together in animations. ![]()
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